Born again in Second Life

Posted August 3rd @ 4:08 pm by Andy Print This Post

It may not be as exotic as a mission trip to a faraway corner of the globe, but more and more evangelists are venturing into the uncharted depths of Second Life and other online games. A recent piece in a Jesuit journal has brought new attention to the phenomenon of online-game evangelism:

Father Spadaro urges Catholics to go out into the simulation game of Second Life, to lead the cyber-embodiments of their fellow men and women out of the many temptations that exist there. Second Life players create a virtual version of themselves – an avatar – and wander through an ever-growing virtual reality with its own currency, industry and culture. [...]

While the virtual world might be a refuge for some people seeking to flee the real one, it is also full of people seeking something more from life, including, possibly, religious enlightenment, Father Spadaro says. “Deep down, the digital world can be considered, in its way, mission territory. Second Life is somewhere where the opportunity to meet people and to grow should not be missed. Therefore, any initiative that can inspire the residents in a positive way should be considered opportune.”

It’s not the first time that missionaries have ventured into Second Life to offer its inhabitants a spiritual alternative to the less-savory attractions to be found there. LifeChurch.tv has a well-established presence in the game, as do churches, synagogues, and mosques from all over the religious spectrum. Unlike in other, more traditional online games, the creators of Second Life don’t mind the recent influex of openly religious players—in fact, they welcome it as an important part of the virtual life.

Meanwhile, Wired.com blogger Lore Sjöberg offers a snarky but amusing outsider’s take on evangelism in Second Life (caution: irreverence/language).

Are any readers Second Life players—or even Second Life evangelists? Right now, in the relatively early days of massively-multiplayer online gaming, the issue of evangelism might seem like just another quirky aside to “real” Christian evangelism and community. But one thing’s for sure: as games and virtual environments become more popular as ways to relax and interact with others, churches and missionaries will become regular features of virtual culture. Five years from now, will your friendly neighborhood Christian church have a Second Life missionary on staff?

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2 Comments

  1. emmzee
    August 5, 2007 at 18:33

    I work with TruthMedia (Campus Crusade for Christ Canada’s Internet department) and we were talking recently about Second Life evangelism. Weren’t aware that it was already going on though! With the recent ban on gambling, perhaps there’s a window of opportunity there … people standing around bored, might as well discuss the 4 Spiritual Laws! ... or not. :) But seriously, why NOT conduct evangelism in MMOGs, as long as it’s tactfully done as ambassadors of Christ … not “DO YOU KNOW JESUS?? ... WHY NOT?!?!?1”

  2. Jeff Green
    August 9, 2007 at 19:42

    Yes good point emmzee and by that I mean we need more relational models of outreach rather than in your face fire and brimstone. Actually the two are not mutually exclusive… it’s not like one either is relational or is in your face. The middle ground can be just as harmful. I believe we need a radical pendulum swing toward post-relational outreach, which is to say outreach as a way of being.

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